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Warcraft III: Reign of Chaos

Original title: Warcraft III: Reign of Chaos - July 3, 2002
Warcraft III: Reign of Chaos
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Director:Nicholas S. Carpenter
Studio:Blizzard Entertainment
Stars:Dan Woren, Derek Duke, Michael Barken - Full View
Soundtrack:Warcraft III: Reign of Chaos Soundtrack — 15 tracks, 1:13:26, released by Azeroth Music on 3 July 2002 and bundled with the Collector's Edition, Composed and arranged by Derek Duke, Glenn Stafford, Tracy W. Bush and Jason Hayes, with Stafford as audio director, Notable tracks include Reign of Chaos, Frostmourne, Bloodlust, Blackrock & Roll and Jason Hayes' 14-minute Cinematic Suite, A four-track Soundtrack EP followed the same year; the score is now on streaming services, Each faction was scored to its own character: monastic for the Humans, ambient for the Night Elves, martial for the Orcs, fast and haunting for the Undead
Full Crew:View Full List
D.I.C.E. Awards
Game
D.I.C.E. Award for Strategy Game of the Year
Winner
2002

Media Gallery

Main ImageMain Image
Screenshot 1Screenshot 1
Screenshot 2Screenshot 2
Screenshot 3Screenshot 3
Screenshot 4Screenshot 4
Screenshot 5Screenshot 5
Game Details
DeveloperIGDB
Blizzard Entertainment
PublisherIGDB
Blizzard Entertainment
Studio
Blizzard Entertainment
GenresIGDB
Strategy, Real Time Strategy (RTS)
Platforms
PC (Microsoft Windows), Mac
Release DateIGDB
July 3, 2002
Metacritic ScoreMetacritic
92
Game Engine
-

Warcraft III: Reign of Chaos is a real-time strategy game set in the high fantasy world of Azeroth. Players control one of four factions, the Human Alliance, Orcish Horde, Night Elves, or Undead Scourge, each with unique units, structures, and hero characters that gain experience and abilities through combat. The single-player campaign follows a sequential narrative across four faction-specific chapters. Multiplayer is supported through Battle.net with ranked matchmaking. The game includes a World Editor that allows players to create custom maps and scenarios, which gave rise to influential community creations including the mod Defense of the Ancients.

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Crew & Contributors 4

Time to Beat

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Did You Know?18
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Awards1
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Data aggregated from 6 sources: IGDB, Wikidata, gamedeveloper.com, warcraft.wiki.gg, gamesystemrequirements.com, Metacritic
Last updated: 11.09.2026
Business
Budget
Not disclosed
RevenueEstimated
1M copies in the first month
the fastest-selling PC game to that point; about 4.4 million shipped to retail overall
en.wikipedia.org

Blizzard has never disclosed a development budget. Sourced sales: 4.5 million copies prepared for the initial launch shipment in June 2002, one million sold in the first month (then the fastest-selling PC game ever, beating Diablo II), roughly 4.4 million shipped to retail in total, and one million US copies worth $49.4 million by August 2006, making it the seventh best-selling US computer game of 2000-2006. Estimated gross ~$250M (4.4M units x a ~$57 street price, the midpoint of the $55-60 range Macworld reported at launch); Blizzard never published an official MSRP, so this uses a reported street price and excludes discounts, bundles and the platform's cut. Not official.

Time to Beat
Main + Extras28h

Data from IGDB

Content Rating
Violence
Blood
USK 12
GRAC 15+
PEGI 12
ESRB T
System Requirements
Minimum
OS:Windows 98/2000/ME/XP
CPU:400 MHz Pentium II or equivalent
RAM:128 MB
GPU:8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 or better) with DirectX 8.1 support
Storage:700 MB
Drive:4x CD-ROM
Mac:Mac OS 9.0+ or OS X 10.1.3+, 400 MHz G3, 16 MB ATI or nVidia 3D card, 128 MB RAM

Sources: warcraft.wiki.gg, gamesystemrequirements.com

Community & Media
Data aggregated from 6 sources: IGDB, Wikidata, gamedeveloper.com, warcraft.wiki.gg, gamesystemrequirements.com, Metacritic
Last updated: 11.09.2026