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Sword of the Sea

Original title: Sword of the Sea - August 19, 2025
Sword of the Sea
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Director:Matt Nava
Studio:Giant Squid
Stars:-
Soundtrack:Sword of the Sea (Original Soundtrack) — 16 tracks by Austin Wintory, released 19 August 2025 on Bandcamp, with a vinyl edition that sold out, Wintory described it as "an electronic soundscape enveloping a piano." Soloists include Kristin Naigus, Malukah, Paul Cartwright, Tina Guo and Tom Strahle, with the Phoenix Boys Choir, London Voices and a Thai percussion ensemble
Full Crew:View Full List
Golden Joystick Awards
Game
Golden Joystick Awards − Best Visual Design
Nominee
2025
Golden Joystick Awards
Game
Golden Joystick Awards − Best Indie Game (Self-Published)
Nominee
2025

Media Gallery

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Main ImageMain Image
Trailer 2Trailer 2
Trailer 3Trailer 3
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Cover ArtCover Art
Game Details
DeveloperIGDB
Giant Squid
PublisherIGDB
Giant Squid
Studio
Giant Squid
GenresIGDB
Adventure, Indie
Platforms
PC (Microsoft Windows), PlayStation 5
Release DateIGDB
August 19, 2025
Metacritic ScoreMetacritic
88
Game Engine
Unreal Engine 5

Sword of the Sea is an action-adventure game developed by Giant Squid, the studio behind Abzû and The Pathless. Set in a vast desert landscape, players control a character known as the Wraith, exploring ruins and uncovering a lost world. Movement is centered on the "Hoversword," a tool that combines surfing, skateboarding, and snowboarding mechanics. The game emphasizes fluid traversal, atmospheric exploration, and light puzzle-solving.

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Crew & Contributors 2

Time to Beat

Average Completion Times

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Did You Know?9
View all 9 facts →
  • en.wikipedia.org
  • gamedeveloper.com
  • austinwintory.bandcamp.com
  • twistedvoxel.com
  • gamesbeat.com
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Data aggregated from 5 sources: IGDB, RAWG, Steam, Wikidata, Metacritic
Last updated: 09.09.2026
Business
Budget
Not disclosed
Revenue
Not disclosed

No budget or revenue figure has been disclosed. What is on the record is that the game very nearly did not ship: director Matt Nava has said Giant Squid was in serious financial trouble during the roughly four-year development and that the day-one PlayStation Plus Game Catalog deal is what saved the studio — "The fact that we're on there is really the reason why this game was able to make it out the door" and "We were on the brink for a while. Last year was really rough... Sony really came in and helped us." The team was 16 or 17 people, and it was the studio's first game made remotely. No player-count figure for the PS Plus launch has been published.

Time to Beat
Main Story2h
Main + Extras4h
Completionist6h

Data from IGDB

Language Support
Language
AudioSubUI
English
Japanese
German
Chinese (Simplified)
Russian
Spanish (Spain)
Korean
Italian
Portuguese (Brazil)
Chinese (Traditional)
French
Spanish - Spain
Portuguese - Brazil
Simplified Chinese
Traditional Chinese

Source: IGDB + Steam, store.steampowered.com

AI Usage
No AI artNo generative AI used

No AI Generated Content Disclosure on Steam (checked 2026-09-09; Steam requires disclosing player-facing generative content only).

Source: Steam store page
Content Rating
Fear
Fear
Horror
Threatening
Fantasy Violence
ACB PG
CERO A
CLASS_IND L
PEGI 7
GRAC ALL
ESRB E10+
USK 6
System Requirements
Minimum
OS:Windows 10
CPU:Intel Core i5-9400 or AMD Ryzen 5 2600, Requires a CPU with the AVX2 instruction set
RAM:12 GB RAM
GPU:NVIDIA GeForce GTX 1070, 8GB or AMD Radeon RX 5600, 6GB or Intel Arc B570
Storage:15 GB available space
DirectX:Version 12
Sound:Any VR Support: No Full DualSense controller support- disable Steam Input
Available On
Community & Media
Data aggregated from 5 sources: IGDB, RAWG, Steam, Wikidata, Metacritic
Last updated: 09.09.2026