RimWorld


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Screenshot 5Game Details
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Time to Beat
Average Completion Times
Business
This is a rare case where the funding is fully documented and the later revenue is not. The 2013 Kickstarter ran 31 days, sought $20,000 and raised $268,112 from 9,497 backers — 1,340% of goal, an average pledge of about $28. Ludeon's own archived press page gives the total as $268,132, a $20 difference explained by snapshot timing. The only official sales figure Ludeon has ever published is Sylvester's February 2018 announcement of over a million copies, with his own reaction: 'The original Kickstarter only sought 1,000 sales, and that seemed like a lot. This is… crazy.' No newer total has been published in the years since. A widely repeated claim that the game had passed $100 million in revenue by August 2020 was traced back to its source and the source is gone — the cited domain now redirects to unrelated content — so it is not recorded here as fact. What can be verified is the shape of the long tail: the base game sells for $34.99, the Steam Workshop holds over 37,000 mod items, and the all-time concurrent-player record of 96,040 was set on 20 July 2025 — almost seven years after the 1.0 launch, alongside the Odyssey expansion. Time-to-beat figures are soft by design: this is an open-ended sandbox whose 'ending' is a player-chosen goal like launching the ship.