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Post Scriptum

Original title: Post Scriptum - June 18, 2018
Post Scriptum
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Director:Romain Ferchat
Studio:Offworld Industries
Stars:-
Soundtrack:-
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Game Details
Developer
Periscope Games
Publisher
Offworld Industries
Studio
Offworld Industries
Genres
Strategy, Indie, Action, Simulation, Massively Multiplayer
Platforms
PC (Microsoft Windows)
Release Date
June 18, 2018
Metacritic Score
-
Game Engine
-

Feature List- 50 vs 50 multiplayer PvP battles - Parachuting into action - Photo scanned 3D Uniforms - Artillery and Airstrike support - Vehicles using realistic values, such as turret speed, armor thickness etc.. - Authentic level at a 1:1 scale based on military archives and historical maps - Faithfully recreated historical weapons, vehicles and famous landmarks - Base building, fortification and barricades - Logistic and supply runs to help fortify your position and rearm friendlies - Towing system for supplies - In game Voice Over IP with proximity fade - Player driven objectives in Sandbox game mode - Full access to PS SDK to add or modify content - Steam Workshop support Content: - 5 maps for a total of 140 km² of authentic playable area - 3 game modes, such as “Offensive”, “Stratagem” and “Sandbox” - More than 40 faithfully recreated vehicles and 50 authentic weapons - British & German factions, including the 1st Airborne Division, XXXth Corp, Waffen SS and the Wehrmacht - The entire western vicinity of Arnhem in 1944 and Arnhem city center with its famous bridge too far - Source Development Kit for you to add or modify content. About the Game Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battle, difficult learning curve and an intense need for cohesion, communication and teamwork. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXXth Corps moved to reinforce them through Highway 69. However, consecutive delays in consolidating ground from the north of Belgium through Nijmegen forced the 1st British Airborne Division in Arnhem to make a stand much longer than anticipated. With no successful link between the XXXth Corps and the Airborne in sight, the seventh and final bridge in Arnhem was considered lost. ‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the lower Rhine. Players will be given the option to fight with the British Airborne Division, British XXX Corps or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.

About the Game
Go to Steam Page
PS: CTG

Post Scriptum Collectible Token Game is a turn based strategy game, which is one of the entertainments that patrons have in taverns of the gloomy post-apocalyptic world Post Scriptum. The game is based on creating your own army of collectible coins, that turn into formidable warriors on the playing field.

ABOUT THE GAME
  • PS CTG is a turn-based strategy game with collectibles;
  • The collectibles are the tokens of warriors that you can get out of booster packs;
  • Right now there are 3 races available: humans, demons, undead;
  • Right now in the build that we have you can play: solo versus a bot, versus a friend on the same pc, online versus friends, online versus random players using quickmatch;
  • The warriors can have properties that trigger under certain conditions or combinations of other warriors around them;
  • Average game duration should be 15-30 minutes;
  • We are still working on the balance and triggers for the warriors;
  • We are still working on the whole collectibility and technology behind it;
PLANS FOR THE GAME
  • It is planned to record a life story for each collectible token based on the distributed registry technology;
  • We plan to use the distributed registry technology based on Tangle;
  • We plan to show the main statistics of the games;
  • We hope to see tournaments of the game in the future
LIVING ROADMAP
SHORT STORY

Long before the Armageddon events, a team of dashing lumberjacks, having cut down another bunch of trees (also having drained a few bottles of new wine) have decided to relax in the shade of the tree crowns. The wine has hit the spot, but alas, the nap did not take its toll.

After some time one of the strong men pulled out a coin shaped cut of a branch, which had been prepared in advance, and loudly declared in a drunken bass: “My King, what are your orders?!” The scene then was followed by a booming laugh. When the laughter had subsided, one of the participants took a second wooden coin and nibbled it as if it was made of gold. “My coins of the undead are stronger than yours! My forces will bite into them, and they won’t even get to the battle” – he completed in a thoughtful tone. “Then I will play as demons!” – picked up the third. All three looked at each other laughing again. “Let us play, let’s battle, yes let’s play” – echoed laughter through the trees.

It would have ended like this, just a joke, but the next day, without any arrangements, all three of them would bring along a couple of dozens of uneven round coin shaped tokens made from a chopped branch.

They all set down around a stump and looked at each other, as if saying “so, how are we even going to play this?”. And then the Lord of Acorns, holding one of his tokens high, declared that his cavalry was advancing on the Undead. With these words, he slammed the token on the stump with such force that it let out a creak. “Now it is your turn of the “Undead”, or yours of the “Demon”, decide for yourself, I’m not afraid of any of you...” - declared the first player in a royal tone of utter importance, lifting his head up to emphasize his noble origin.

A month later, all the lumberjack brigades were already playing the wooden tokens. A little later, the fame of a peasants’ small fun game reached the local guild master. There was only one problem – the status did not allow the upper classes to mess with the chopped branches. But defeating the hideous werewolves and demons using the Golden Templars is of course another matter entirely. Thus the first Post Scriptum CTG coins were cast.

Source: Steam

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Data aggregated from 3 sources: IGDB, RAWG, Steam
Last updated: 27.08.2026
Language Support
Language
AudioSubUI
English

Source: IGDB + Steam, store.steampowered.com

Content Rating
ClassInd: 12
IGRS: 15
USK (DE): 16

Source: Steam

Game Features
Single-player
Multi-player
PvP
Online PvP
Shared/Split Screen PvP
Shared/Split Screen
Remote Play Together
Family Sharing
System Requirements
Minimum
OS:Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
CPU:Intel Core i7 4790k CPU
RAM:8 GB RAM
GPU:Geforce GTX 870 or AMD Radeon R9 290
Storage:35 GB available space Be ready to experience WWII like never before
DirectX:Version 11 Network: Broadband Internet connection
Available On
Community & Media
Data aggregated from 3 sources: IGDB, RAWG, Steam
Last updated: 27.08.2026