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Pokémon Go

Original title: Pokémon Go - July 6, 2016
Pokémon Go
Pokémon Go trailer thumbnail
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Director:Tatsuo Nomura
Studio:Niantic, Inc. (2016-2025); Scopely (2025-)
Stars:Ikue Ôtani
Soundtrack:-
Full Crew:View Full List
The Game Awards
Game
The Game Awards
Winner
2016
The Game Awards
Game
The Game Awards
Winner
2016

Media Gallery

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Artwork 3Artwork 3
Game Details
Developer
Niantic, Inc. (2016-2025); Scopely Explore (2025-)
Publisher
Niantic, Inc. (2016-2025); Scopely (2025-)
Studio
Niantic, Inc. (2016-2025); Scopely (2025-)
GenresIGDB
Role-playing (RPG), Simulator
Platforms
Android, iOS
Release DateIGDB
July 6, 2016
Metacritic ScoreMetacritic
69
Game Engine
Unity

Pokémon Go is an augmented reality mobile game that uses GPS to let players locate, capture, train, and battle Pokémon in real-world locations. Players explore their physical surroundings to find PokéStops for items, battle at Gyms for team control, participate in Raid Battles cooperatively, and compete in the Go Battle League's player-versus-player format. The game is free-to-play with in-app purchases and features Pokémon from across multiple generations of the franchise.

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Time to Beat

Average Completion Times

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Did You Know?24
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  • en.wikipedia.org
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Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 30.07.2026
Business
Budget
Not disclosed
RevenueEstimated
~$6.3 billion lifetime player spending
third-party estimate covering App Store and Google Play only; officially, 500M+ downloads and a Guinness-certified $206.5M in its first month alone
sensortower.com

BUDGET: never disclosed by Niantic, Nintendo, The Pokemon Company or Scopely - documented-empty. What IS official is Niantic's funding: a $30M Series A in October 2015 from Google, Nintendo and The Pokemon Company ($20M upfront plus $10M milestone-conditioned), followed by $200M (2017), $245M (2019, at a $3.7B valuation) and $300M (2021, at $9B). REVENUE: the headline figure is a THIRD-PARTY ESTIMATE. Sensor Tower put lifetime player spending at $6.0B by June 2022; AppMagic reports ~$6.31B lifetime with $525.6M in 2025. Both trackers cover only App Store and Google Play in-app purchases, so they UNDERSTATE the true total - since the Pokemon GO Web Store launched in 2024 a meaningful share of spending bypasses them, which is why Scopely could report a 2025 "series high" while tracker data showed a decline. The two trackers also disagree on the peak year (SuperData: 2020 at $1.92B; AppMagic: 2021). OFFICIAL figures only: 500M+ downloads (The Pokemon Company); five Guinness World Records set in month one including $206.5M first-month revenue and $100M in 20 days; 100M+ unique players in 2024 and 20M weekly actives (Scopely). CAUTION: Scopely's June 2026 statement that revenue "exceeded $1 billion USD" in 2025 is a COMBINED figure for Pokemon GO, Pikmin Bloom and Monster Hunter Now together - several outlets misreported it as Pokemon GO alone. SALE: Scopely (Savvy Games Group / Saudi PIF) acquired Niantic's games division for $3.5 billion, announced 12 March 2025 and closed 29 May 2025. TIME TO BEAT: deliberately empty. Pokemon GO is an endless live-service game with no campaign, ending or credits roll - HowLongToBeat carries no meaningful completion time.

Language Support
Language
AudioSubUI
Thai
Spanish (Mexico)
Russian
French
Italian
Korean
Portuguese (Brazil)
German
Turkish
Japanese
Chinese (Traditional)
English

Source: IGDB

Content Rating
Mild Fantasy Violence
In-Game Purchases
Location Tracking
Real-World Safety Risk
ESRB E
App Store 9+
PEGI 3
USK 6
CLASS_IND L
System Requirements
Minimum
IOS:iOS 15.0 or later (iPhone; app size ~420 MB)
Android:Android 9 or later, 2 GB RAM or more
Required for all platforms:GPS / location services enabled and a constant internet connection. Camera required for AR mode (AR can be switched off). Not supported on jailbroken or rooted devices. Optimised for smartphones rather than tablets.
Available On
Community & Media
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 30.07.2026