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Halo 3

Original title: Halo 3 - September 25, 2007
Halo 3
Halo 3 trailer thumbnail
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Director:
Studio:Microsoft Game Studios
Stars:David Scully, Dee Bradley Baker, Keith David - Full View
Soundtrack:-
Full Crew:View Full List

Media Gallery

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Cover ArtCover Art
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Game Details
DeveloperIGDB
Bungie
PublisherIGDB
Microsoft Game Studios
Studio
Microsoft Game Studios
GenresIGDB
Shooter
Platforms
PC (Microsoft Windows), Xbox 360, Xbox One
Release DateIGDB
September 25, 2007
Metacritic ScoreMetacritic
94
Game Engine
Halo 3

Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back. Halo 3 introduces "support weapons", which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and AI-only vehicles.

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Time to Beat

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Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 10.07.2026
Business
BudgetReported
~$40 million marketing campaign (Microsoft)
development budget never officially disclosed
en.wikipedia.org
RevenueReported
14.5M+ copies
$170M in the first 24 hours (a then-record), $300M+ worldwide in the first week
news.microsoft.com

Microsoft's marketing spend was ~$40M; Bungie/Microsoft never officially disclosed the development budget. Launch revenue ($170M day one, $300M+ first week) and the ~14.5M-copies figure (as of 2012) are official Microsoft numbers.

Time to Beat
Main Story8h

Data from IGDB

Language Support
Language
AudioSubUI
French
Spanish (Spain)
Chinese (Traditional)
Japanese
Korean
Portuguese (Portugal)
English
German
Italian
Chinese (Simplified)

Source: IGDB

Content Rating
Violence
Alcohol
Tobacco
Drug
Blood and Gore
Mild Language
Language
Violência (Violence)
USK 16
ACB M
PEGI 16
CERO D
GRAC 15+
ESRB M
CLASS_IND 14
System Requirements
Minimum
Other:-
Available On
Community & Media
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 10.07.2026