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God of War: Ascension

Original title: God of War: Ascension - March 12, 2013
God of War: Ascension
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Director:Todd Papy
Studio:Sony Computer Entertainment
Stars:Brian Bloom, Corey Burton, Dave Carter - Full View
Soundtrack:Original score by Tyler Bates — the first God of War scored by a single composer (all prior entries used composer teams)
Full Crew:View Full List

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Game Details
DeveloperIGDB
SCE Santa Monica Studio
PublisherIGDB
Sony Computer Entertainment
Studio
Sony Computer Entertainment
GenresIGDB
Adventure, Hack and slash/Beat 'em up
Platforms
PlayStation 3
Release DateIGDB
March 12, 2013
Metacritic ScoreMetacritic
80
Game Engine
Custom Santa Monica Studio engine

God of War: Ascension, the seventh instalment in the God of War series, acts as a prequel to the preceding games. The narrative revolves around Kratos, the protagonist from earlier instalments, who was once a loyal servant of the God of War, Ares. Tricked by Ares into unknowingly murdering his own family, Kratos breaks the blood oath binding him to Ares and abandons his former master. Subsequently, Kratos finds himself imprisoned and must navigate a path to freedom, severing the bond between him and Ares. The game retains the familiar hack-and-slash combat system of its predecessors, featuring Kratos wielding the Blades of Chaos. However, a new addition, the World Weapon system, allows Kratos to wield various weapons. Additionally, Kratos can now acquire up to four magical disciplines—Fires of Ares, Ice of Poseidon, Lightning of Zeus, and Soul of Hades—each bestowing unique abilities and imbuing his weapon with magic. For instance, the Ice of Poseidon enables underwater breathing. Rage, a recurring feature, undergoes modifications; it accumulates through attacks, and when the bar is full, it automatically unleashes until the player ceases attacking or sustains damage. Three new relics provide Kratos with the ability to manipulate time, create a "shadow" self, and dispel illusions crafted by his guardians. Notably, God of War: Ascension introduces online multiplayer to the series. Players, before engaging in multiplayer battles, align with one of four gods—Ares, Hades, Zeus, or Poseidon—each offering a distinct set of abilities. As players accumulate experience and level up their warriors, they unlock magical abilities, armour, weapons, relics, and other treasures. The game features four distinct multiplayer modes: Team Favor of the Gods, Match of Champions, Trial of the Gods, and Capture the Flag

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Crew & Contributors 4

Time to Beat

Average Completion Times

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Did You Know?4
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Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 15.07.2026
Business
BudgetReported
~$50 million development budget (lead producer Whitney Wade; God of War III cost ~$44M for comparison)
gamerevolution.com
RevenueReported
3M+ units shipped lifetime, $100M+ revenue (per a former Santa Monica director); US launch month ~570,000
about half of God of War III's debut
en.wikipedia.org

Budget from a translated producer interview (labeled estimate); shipment/revenue figures from a former studio director's public statements.

Time to Beat
Main + Extras7h

Data from IGDB

Language Support
Language
AudioSubUI
Portuguese (Brazil)
Spanish (Mexico)
English
French

Source: IGDB

Content Rating
Violence
Violência Extrema (Extreme Violence)
Nudez (Nudity)
Linguagem Imprópria (Inappropriate Language)
In-Game Purchases
Blood and Gore
Intense Violence
Nudity
Sexual Content
USK 18
GRAC 19+
CERO Z
CLASS_IND 18
ACB R 18+
PEGI 18
ESRB M
System Requirements
Minimum
Other:-
Available On
Community & Media
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 15.07.2026