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Dungeon Keeper

Original title: Dungeon Keeper - June 26, 1997
Dungeon Keeper
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Director:Peter Molyneux
Studio:Electronic Arts
Stars:Dene Carter, Richard Ridings
Soundtrack:Dungeon Keeper Original Soundtrack (Russell Shaw, shipped as Redbook CD audio on the game disc, which doubles as the album), A Green And Pleasant Land, Ghosts' Cave, Enchanted Cave, Industrial Dungeons, Blackmasked Monster, Storm The Dungeon
Full Crew:View Full List
Award
Game
PC Role-Playing Game of the Year
Winner
1998
Award
Game
Outstanding Achievement in Interactive Design
Nominee
1998

Media Gallery

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Artwork 2Artwork 2
Game Details
DeveloperIGDB
Bullfrog Productions
PublisherIGDB
Electronic Arts
Studio
Electronic Arts
GenresIGDB
Strategy, Real Time Strategy (RTS)
Platforms
PC (Microsoft Windows), Mac, DOS
Release DateIGDB
June 26, 1997
Metacritic Score
-
Game EngineWikipedia
Magic Carpet engine

Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios. The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured. The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen. A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend." The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness. Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms. The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

About the Game
Go to Steam Page

Discover your dark side as you build an evil underground kingdom and defend it against the forces of good. Carve out a living, breathing world and attract a host of devilish creatures to swell the ranks of your dark hordes. Form an alliance with the Horned Reaper to expand your empire and invade the realms above. In this dungeon-building, treasure-defending, hero-destroying adventure, it feels good to be bad — and the badder, the better!

Key features:

  • Get your hands on even more evil tools. Use everything at your disposal — torture devices included — to create the deadliest dungeon imaginable. Set traps, send dastardly demons to do your bidding, and unleash the powers of the underworld with a brand-new magic system.
  • Rule your way. Keep your minions well-supplied with bustling infrastructure and good pay, or scare them into miserable servitude. There’s no extra credit for good behavior.
  • Bring your friends to their knees. Play with up to 4 frenemies, and prove who’s the most ruthless dungeon keeper in all land.
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Crew & Contributors 4

Time to Beat

Average Completion Times

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Did You Know?21
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  • en.wikipedia.org
  • en.wikipedia.org
  • store.epicgames.com
  • store.epicgames.com
  • uk.ign.com
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Data aggregated from 6 sources: IGDB, Steam, MobyGames, Wikipedia, mygamesbacklog.com, discogs.com
Last updated: 11.09.2026
Business
Budget
Not disclosed
RevenueReported
700,000 copies sold worldwide by 2003 - 113,407 of them in the United States during 1997; certified VUD "Gold" (100,000+ units) in Germany, Austria and Switzerland in August 1998
en.wikipedia.org

No development budget was ever reported. Checked: Wikipedia, MobyGames, the Digital Antiquarian's 2025 Bullfrog history and general search. The only related claim is Molyneux's own statement that he paid for the tail end of development out of his own pocket and provided the office space - his house, where the team finished the game after EA asked him to leave its offices - and that claim is itself unverified. No launch RRP could be found either, so no estimated gross is given here. Molyneux called the game's sales a "missed opportunity" next to Theme Park, which sold millions.

Time to Beat
Main Story17h
Main + Extras22h
Completionist29h

Data from mygamesbacklog.com

Language Support
Language
AudioSubUI
English
French
Italian
German
Spanish - Spain
Danish
Dutch
Polish
Swedish
AI Usage
No AI artNo generative AI used

No AI Generated Content Disclosure on Steam (checked 2026-09-10; Steam requires disclosing player-facing generative content only). The Steam SKU Dungeon Keeper Gold (app 1996630) was published on 7 March 2024, after Valve's disclosure survey became mandatory, and carries no disclosure. The game itself shipped in 1997, decades before generative AI.

Source: Steam store page
Content Rating
Violence
Blood
ACB M
USK 16
PEGI 16
ESRB T
GRAC 12+
CSRR: G
ClassInd: 18
FPB: 16
IGRS: 3
GRAC: 18
OFLC (NZ): M
OFLC: M
PEGI: 12
USK (DE): 0
USK: 12
Game Features
Single-player
Steam Cloud
Family Sharing
System Requirements
Minimum
OS:Windows 7
CPU:1.8 GHz
RAM:512 MB RAM
GPU:3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
DirectX:Version 9.0
Storage:500 MB available space
Available On
Steam$4.99US
Community & Media
Data aggregated from 6 sources: IGDB, Steam, MobyGames, Wikipedia, mygamesbacklog.com, discogs.com
Last updated: 11.09.2026