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Destiny

Original title: Destiny - September 9, 2014
Destiny
Destiny trailer thumbnail
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Director:Jason Jones
Studio:Activision
Stars:Bill Nighy, Brandon O'Neill, Lance Reddick - Full View
Soundtrack:-
Full Crew:View Full List

Media Gallery

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Game Details
Developer
Bungie
Publisher
Activision
Studio
Activision
Genres
Shooter, Role-playing (RPG)
Platforms
PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Release Date
September 9, 2014
Metacritic ScoreMetacritic
76
Game Engine
Tiger

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

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Crew & Contributors 4

Time to Beat

Average Completion Times

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Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 10.07.2026
Business
BudgetEstimated
~$140 million (estimated)
first-game development; the widely-cited $500M was Activision's 10-year all-inclusive FRANCHISE investment, not this game's budget
destructoid.com
RevenueReported
$325 million sell-through in the first 5 days
$500M+ shipped to retailers on day one; billed as the biggest new-IP launch ever
en.wikipedia.org

The famous '$500 million' is Activision's ten-year, all-inclusive FRANCHISE investment (development + marketing + engine/tools + multiple games), explicitly clarified by Activision and Bungie — NOT this game's budget (Bungie said development was 'nowhere near $500M'; ~$140M is an unconfirmed press estimate). Note a separate $500M is the day-one sell-in shipped to retail; the genuine first-week consumer sell-through was $325M.

Time to Beat
Main Story6h
Main + Extras11h
Completionist26h
Content Rating
Violence
In-Game Purchases
Animated Blood
PEGI 16
ESRB T
System Requirements
Minimum
Other:-
Available On
Community & Media
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 10.07.2026