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Crash Bandicoot 2: Cortex Strikes Back

Original title: Crash Bandicoot 2: Cortex Strikes Back - November 6, 1997
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back trailer thumbnail
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Director:Andrew S. Gavin
Studio:Universal Interactive Studios
Stars:Brendan O'Brien, Clancy Brown, Dal McKennon - Full View
Soundtrack:Original score composed by Josh Mancell for Mutato Muzika, the studio founded by Devo's Mark Mothersbaugh, who is credited on the game's music alongside Mancell, No standalone soundtrack album was released at the time; the score was later revisited for the 2017 Crash Bandicoot N. Sane Trilogy remake
Full Crew:View Full List

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Game Details
Developer
Naughty Dog
Publisher
Universal Interactive Studios
Studio
Universal Interactive Studios
Genres
Adventure, Platform
Platforms
PlayStation 3, Android, PlayStation Portable, PlayStation
Release Date
November 6, 1997
Metacritic Score
-
Game Engine
GOOL 2 (Game-Oriented Object LISP 2)

Crash Bandicoot 2: Cortex Strikes Back is the second game in the Crash Bandicoot series, and the sequel to the original game. The gameplay is largely similar to that of the original, as players make their way through a limited environment whilst breaking crates that contains bonuses. The goal of the game is to gather 25 crystals for Crash's nemesis, Doctor Neo Cortex. The crystals are scattered between 25 different levels accessible via Warp Rooms, which are hub areas of the game. A level is cleared by collecting its respective crystal and reaching the end of its path, which returns Crash to the Warp Room.

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Crew & Contributors 4

Time to Beat

Average Completion Times

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Did You Know?12
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Data aggregated from 2 sources: IGDB, RAWG
Last updated: 02.08.2026
Business
BudgetReported
$2 million
13 months of production, starting October 1996
en.wikipedia.org
RevenueEstimated
4.08M+ copies shipped
4.08 million shipped to retailers worldwide by February 1999
en.wikipedia.org

Development cost $2 million over 13 months from October 1996 — a directly reported figure, not an estimate. On the sales side the reported number is units SHIPPED to retailers (4.08 million worldwide by February 1999), which is not the same as units sold to players: the NPD Group put North American sell-through at 1.49 million. Earlier regional milestones, by late February 1998: 1 million units in the United States, 800,000 in Japan, 340,000 in Europe. NPD ranked it the ninth best-selling video game of 1998. Estimated gross ~$204M (4.08M x ~$49.99, the typical PlayStation launch price of the period — the game predates Steam so no SteamDB price history exists). That estimate is doubly soft: it prices shipped units rather than sold ones, and excludes discounts, returns, Greatest Hits budget re-releases and the retail margin. Not an official figure.

Time to Beat
Main Story6h
Main + Extras9h
Completionist12h
Language Support
Language
AudioSubUI
Japanese
✔✔✔
English
✔✔✔
German
—✔✔
French
—✔✔
Spanish (Spain)
—✔✔
Italian
—✔✔
Content Rating
ESRB E
PEGI 3
USK 6
ACB G
CERO A
System Requirements
Minimum
Other:-
Community & Media
Data aggregated from 2 sources: IGDB, RAWG
Last updated: 02.08.2026