GGDB
GGDBBeta
5GGDB

Clash of Clans

Original title: Clash of Clans - August 2, 2012
Clash of Clans
Clash of Clans trailer thumbnail
Click to set progress
I have finished
Director:
Studio:Supercell
Stars:Erling Haaland, Ian Russell, Larry - Full View
Soundtrack:Composed by Salla Hakkola, a Helsinki-based harpist and composer whose own biography lists Clash of Clans alongside Angry Birds and Merge Mansion. Supercell does not publicly credit composers on its own channels, so the attribution rests on the composer's own statement, No official soundtrack album was ever released. The fan-compiled playlists circulating on YouTube and SoundCloud are not Supercell products
Full Crew:View Full List

Media Gallery

Artwork 1Artwork 1
Main ImageMain Image
Trailer 2Trailer 2
Trailer 3Trailer 3
Screenshot 1Screenshot 1
Screenshot 2Screenshot 2
Screenshot 3Screenshot 3
Screenshot 4Screenshot 4
Screenshot 5Screenshot 5
Screenshot 6Screenshot 6
Screenshot 7Screenshot 7
Screenshot 8Screenshot 8
Screenshot 9Screenshot 9
Screenshot 10Screenshot 10
Screenshot 11Screenshot 11
Cover ArtCover Art
Artwork 2Artwork 2
Game Details
DeveloperIGDB
Supercell
PublisherIGDB
Supercell
Studio
Supercell
GenresIGDB
Strategy, Real Time Strategy (RTS)
Platforms
Android, iOS
Release DateIGDB
August 2, 2012
Metacritic ScoreMetacritic
74
Game Engine
-

Clash of Clans is an addictive mixture of strategic planning and competitive fast-paced combats. Raise an army of Barbarians, War Wizards, Dragons and other mighty fighters. Join a clan of players and rise through the ranks, or create your own Clan to contest ownership of the Realm.

Loading ratings...
Crew & Contributors 4

Time to Beat

Average Completion Times

Loading...
Did You Know?14
View all 14 facts →
  • pocketgamer.biz
  • pocketgamer.biz
  • en.wikipedia.org
  • supercell.com
  • en.wikipedia.org
Loading reviews...
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 03.08.2026
Business
Budget
Not disclosed
RevenueReported
Estimated $7 billion+ in lifetime gross revenue and over 600 million downloads
Supercell has never published a per-game figure, but states this remains its largest game by a significant margin
businessofapps.com

No development budget was ever disclosed. What is documented instead is the shape of the team: five people at the start, eight by launch, six months from project start to the August 2012 iOS release — Supercell's small-cell studio model rather than a budget line. Revenue has to be read on two levels. Supercell publishes company-wide figures, and those are first-party: €2.8 billion revenue in 2024, up 77% year on year, with €876 million EBITDA — and in that report Supercell states plainly that Clash of Clans 'remained the company's largest game by significant margin'. Per-game numbers, however, only exist as third-party analytics estimates: roughly $6.4 billion lifetime as of 2019 per Sensor Tower, around $7 billion through 2024 per AppMagic, with a revenue peak of about $1.32 billion in 2015 followed by a long decline to roughly $355 million in 2024. Those are modelled estimates, not disclosures, and should be read as such. Press-reported daily takes from the peak era give a sense of scale: about $654,000 a day in February 2014, around $1.5 million a day in 2015. The strongest single valuation datapoint is the June 2016 acquisition, when a Tencent-led consortium bought 81.4% of Supercell for $8.6 billion, with Tencent raising its own stake in that consortium to 51.2% in 2019.

Language Support
Language
AudioSubUI
English
Arabic
Dutch
Finnish
French
German
Indonesian
Italian
Japanese
Korean
Malay
Norwegian
Polish
Portuguese
Russian
Chinese (Simplified)
Chinese (Traditional)
Spanish
Thai
Turkish
Vietnamese
Portuguese (Brazil)
Spanish (Mexico)
Content Rating
Violence
In-Game Purchases
Violência (Violence)
Mild Fantasy Violence
Animated Violence
PEGI 12
CLASS_IND 10
ESRB T
System Requirements
Minimum
Other:-
Available On
Community & Media
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 03.08.2026