GGDB
GGDBBeta
5GGDB

Badland

Original title: Badland - April 4, 2013
Badland
Badland trailer thumbnail
Click to set progress
I have finished
Director:
Studio:Frogmind
Stars:-
Soundtrack:Atmospheric ambient audio by Joonas Turner (sold as the 'Badland Ambient Soundtrack')
Full Crew:View Full List
Award
Game
Winner
2013
Award
Game
Winner
2013

Media Gallery

Artwork 1Artwork 1
Main ImageMain Image
Screenshot 1Screenshot 1
Screenshot 2Screenshot 2
Screenshot 3Screenshot 3
Screenshot 4Screenshot 4
Screenshot 5Screenshot 5
Screenshot 6Screenshot 6
Screenshot 7Screenshot 7
Screenshot 8Screenshot 8
Screenshot 9Screenshot 9
Screenshot 10Screenshot 10
Cover ArtCover Art
Artwork 2Artwork 2
Game Details
DeveloperIGDB
Frogmind
PublisherIGDB
Frogmind
Studio
Frogmind
GenresIGDB
Adventure, Puzzle, Platform, Arcade
Platforms
Android, iOS, Windows Phone, BlackBerry OS
Release DateIGDB
April 4, 2013
Metacritic ScoreMetacritic
85
Game Engine
Cocos2d-x (heavily customized)

Badland is an award-winning atmospheric side-scrolling action-adventure game that takes platforming to the next level with innovative use of physics in level design. It immerses players in an audiovisual gaming experience through a lush forest full of various inhabitants, trees and flowers. Although the forest appears to be right out of a beautiful fairy tale, there’s something terribly wrong. The player controls one of the forest dwellers to find out what’s going on, and discovers an astonishing number of imaginative traps and obstacles on the way.

Loading ratings...
Crew & Contributors 3

Time to Beat

Average Completion Times

Loading...
Did You Know?4
View all →
  • en.wikipedia.org
  • gamedeveloper.com
  • venturebeat.com
  • jmyllys.com
Award
Game
Winner
2013
Award
Game
Winner
2013
Award
Game
Winner
2014
Loading reviews...
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 15.07.2026
Business
Budget
Not disclosed
RevenueReported
100+ million players lifetime; launch era dev-disclosed at GDC 2014: 7 million iOS downloads in a single free week, 6 million on Android by early 2014
gamedeveloper.com

Figures disclosed by Frogmind's Johannes Vuorinen at GDC 2014; Supercell later bought 51% of Frogmind for $7.8M.

Time to Beat
Main + Extras15h
Language Support
Language
AudioSubUI
English
French
Italian
German
Spanish (Spain)
Czech
Finnish
Japanese
Korean
Portuguese (Brazil)
Russian
Simplified Chinese
Content Rating
Mild Fantasy Violence
ESRB E
CLASS_IND L
System Requirements
Minimum
Other:-
Available On
Community & Media
Data aggregated from 3 sources: IGDB, RAWG, Metacritic
Last updated: 15.07.2026