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Age of Empires II: The Age of Kings

Original title: Age of Empires II: The Age of Kings - September 30, 1999
Age of Empires II: The Age of Kings
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Director:Paul DeNigris
Studio:Microsoft
Stars:Cliff Stephens, Gary Moody, Ric Spiegel - Full View
Soundtrack:Music directed by Stephen Rippy, who has directed the music for every Age of Empires game since. The cue 'Drizzle (Firelight Smoove Mix)' is credited to David Rippy and Stephen Rippy, The original plan was for period- and culture-specific music, but because a single match mixes many civilizations, Ensemble instead blended elements from several cultures into the general in-game playlist — keeping the short civilization-select jingles rooted in their individual cultures, Despite the historical sound, most tracks were performed electronically on real MIDI-controlled hardware: the E-mu ESI-32 sample library, a Boss DS-330 for string pads and bass drops, an Alesis QS8 for bass drones, reverb through a Lexicon PCM-91, mixed to DAT and pressed as Red Book CD audio. The credits themes are the exception, using live bass, drums and guitar. Track order was deliberately paced, slower cues early and faster ones late, The soundtrack shipped on the game disc as Red Book audio — playable in an ordinary CD player if you skipped the data track. Two promotional albums, Music From The Ages and More Music From The Ages, were given away by Ensemble as contest prizes and remain the authoritative track listing, RE-RELEASE: the 2019 Definitive Edition score was recomposed rather than remastered — Todd Masten with Semitone Music Group, recorded at the 20th Century Fox Scoring Stage in Los Angeles, using sampled and live instruments and replacing the old short civilization jingles with new one-minute tracks. The 2013 HD Edition reused the original 1999 music unchanged
Full Crew:View Full List
D.I.C.E. Awards
Game
D.I.C.E. Award for Strategy Game of the Year
Winner
1999

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Game Details
DeveloperIGDB
Ensemble Studios
PublisherIGDB
Microsoft
Studio
Microsoft
GenresIGDB
Strategy, Real Time Strategy (RTS)
Platforms
PC (Microsoft Windows), Mac, PlayStation 2, Dreamcast
Release DateIGDB
September 30, 1999
Metacritic ScoreMetacritic
92
Game Engine
Genie Engine

Take control of a powerful civilization. Lead them through 1000 years of the Middle Ages to riches and greatness. Will you Intimidate the world into following you by using military force? Rule the world with honor and nobility by using commerce and diplomacy? Or Underhandedly seize power through conspiracy, deception and regicide? There are many paths to power, there can only be one ruler!

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Crew & Contributors 4

Time to Beat

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Did You Know?14
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  • esportsearnings.com
  • knowyourmeme.com
  • gamedesignworkshop.com
  • ageofempires.fandom.com
  • en.wikipedia.org
Awards1
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Data aggregated from 3 sources: IGDB, Wikidata, Metacritic
Last updated: 11.09.2026
Business
BudgetReported
Under $10 million
two years of development with 50 full-time staff
web.archive.org
RevenueReported
2 million copies shipped worldwide within three months of release
1.4 million in the first month across the US, UK and Germany alone
news.microsoft.com

The budget figure comes from a period newspaper report: under $10 million, two years, 50 full-time staff. Against that, Microsoft's own contemporaneous press releases document an unusually fast commercial start — 1.4 million units shipped to retailers across the US, UK and Germany in the first month of retail, four consecutive weeks at the top of the US PC charts, over 100,000 copies sold in Germany within three days, and 2 million worldwide by 27 January 2000, three months after release, topping the charts in the United States, Japan, the UK, Germany, France, Australia and South Korea. US retail price was $49.95. Year-by-year US tracking gives 469,376 units and $20.2 million in 1999 (second-highest-grossing US PC title of the year), 595,016 units and $26.2 million in 2000, and 478,557 units and $19.4 million in 2001 — still tenth for that year, two years after launch. Germany awarded it Platinum within a month and Double Platinum by February 2000; the UK's ELSPA awarded Platinum. No single lifetime total for the standalone 1999 game has ever been published, and figures for the Gold Edition, HD Edition and Definitive Edition should not be folded into it. One caveat worth recording: the release date is genuinely contested. Reference works give late September 1999, but Microsoft's own press releases describe the game as only just reaching US shelves on 18 October 1999 and call October its 'first month of retail', with worldwide availability planned for November.

Time to Beat
Main Story41h
Main + Extras59h
Completionist73h
Language Support
Language
AudioSubUI
English
French
German
Italian
Spanish
Japanese
Korean
Chinese (Traditional)
Content Rating
Blood
Violence
ESRB T
System Requirements
Minimum
OS:Windows 95 or 98. Processor: 166 MHz. Memory: 32 MB RAM. Graphics: 2 MB VRAM, DirectX 6.1-compatible. Storage: 300 MB. (Original 1999 retail requirements, not those of the HD or Definitive editions.)
Available On
Community & Media
Data aggregated from 3 sources: IGDB, Wikidata, Metacritic
Last updated: 11.09.2026